Painting With Crayons: You Are More Creative Than You Think

Creativity in business is the ability to make something new and useful with the people, time, information, and resources available to you. It is not limited to artists, designers, writers, or marketing teams.

Nathan Sutliff · May 13, 2026 · 8 min read

You may not think of yourself as creative. You run a company, manage people, build forecasts, solve customer problems, keep projects moving, decide without all the information you'd like. That sounds practical, not creative. But practical work asks for more creativity than we give it credit for. A customer wants something your process can't handle. A deadline moves. A reliable employee leaves. The software dies ten minutes before the presentation. You adjust. You find another route. You make something work that didn't work before. That is creativity.

Creativity got handed to the wrong department

In most companies, creativity is a specialized service. The creative people name things, design things, write campaigns, make the deck look less like a tax form. Everyone else does the serious work. That split misreads what creativity is. It isn't decoration added after the important decisions get made. Often it's how they get made. An owner creates when they build a new offer around an unmet need. An operations manager creates when they cut three steps from a process without losing quality. A salesperson creates when they explain the same value in language a skeptic finally understands. A finance lead creates when they turn confusing numbers into a model someone can decide from. None of them may call it creative. They're still making something new and useful, and that's the whole point: creativity isn't a personality type. It's what you do when you answer imperfect conditions with a useful new move.

Creativity doesn't require paint

Say "creative" and people picture a camera, a guitar, a paintbrush, maybe a mysterious scarf. Hold that standard and most businesspeople opt out. They'll accept strategic, disciplined, resourceful. Creative belongs to someone else. But artistic and creative aren't the same thing. Artistic ability is one expression of creativity; business creativity shows up in positioning, pricing, hiring, service, process design, and negotiation. You don't need to design the packaging to be creative. You may have created the offer inside it. You don't need to build the website. You may have made the decision about who it should serve. Creativity happens before the colors get chosen.

New and useful

A workable definition of creativity is something both original and effective. New and useful. "New" doesn't mean never attempted anywhere; it can be new to your business, team, or situation. "Useful" means it improves something that matters. A process that adds confusion isn't creative. A clever message nobody understands isn't useful. Business creativity sits where novelty meets relevance: a simpler way to onboard clients, a service assembled from capabilities you already have, a clearer pricing model, a workaround that keeps a project alive. The work doesn't have to look creative. It has to change the situation.

"I'm not creative" is an expensive belief

"I'm not creative" sounds like modest self-awareness. In business it's a costly limit. The sentence gives you permission to stop looking for alternatives and lets the default answer win before another one gets a hearing. We've always priced it this way. Our industry doesn't work like that. Customers would never go for it. I'm not the ideas person. That last one hands responsibility to someone else, but leadership keeps demanding creative judgment, because markets move faster than the standard operating procedure and customers rarely behave according to plan. Believe creativity belongs to somebody else and you stay dependent on existing answers. Treat it as a behavior and you can ask a better question: what could we do here that's new and useful? That doesn't guarantee brilliance. It creates options.

You may be calling your creativity competence

One reason people miss their own creativity: once it works, it disappears. The first time someone builds a new system, they're solving a problem. Six months later it's just "how we do it," and the person who built it gets called organized. The manager who keeps adapting under pressure is called dependable. The owner who finds a way through a brutal quarter is called resourceful. Accurate, and incomplete. Much of what a business calls competence started as creativity. Someone noticed the default wasn't working, imagined another possibility, tested it, improved it. Then everyone forgot the system had once been an idea.

Constraints don't disqualify you

People delay creative action because the conditions aren't ideal. Not enough time. Team's too small. Budget's tight. Data's incomplete. The brand feels dated. Those constraints are real, and they're the normal environment for business creativity. The title Painting With Crayons comes from a simple observation: children don't stop creating because the tool is unsophisticated. They pick up the crayon. Adults stand over a perfectly good box and announce they can't paint because nobody handed them oils. Businesses do it too, postponing the video for want of the right camera, delaying an offer until the whole service is built, waiting for a future version of the company to solve a present problem. Creativity starts by asking what the current crayons can do.

Take inventory before asking for more

Stuck businesses reach first for acquisition: another tool, another hire, another platform, another round of funding. Sometimes that's right. More often the better first step is an inventory. What do we already have? Which tools are underused? Which skills live inside the team but outside people's job titles? Which process works in one corner of the business and could travel? Which knowledge do we hold that customers would value? Resourcefulness isn't pretending you have everything you need. It's understanding what you have well enough to make the next move.

Start with a crayon-sized experiment

Ideas get scary when the first version has to prove the whole concept. The new service must launch perfectly. The content must generate leads immediately. The redesign must work across every department. That expectation loads too much weight onto the first attempt. A crayon-sized experiment is smaller on purpose. Instead of the complete service, deliver a limited version to one trusted customer. Instead of a yearlong content program, publish three pieces around one customer question. Instead of redesigning the whole sales process, test a new discovery-call structure for two weeks. The experiment should be big enough to teach you something and small enough to survive being wrong. That isn't a lack of confidence. It's how confidence gets built.

Confidence comes from receipts

Most people wait to feel creative before trying something unfamiliar. The order is backwards. You act, watch the result, adjust, and collect evidence that you can solve the next one too. For one week, keep a simple record of moments when you or your team made something new and useful, and don't limit it to marketing or design. Write it down when someone found a workaround, simplified a process, reframed an objection, combined two existing ideas, or made a decision with incomplete information. At the end of the week, look at the list. You're not proving every idea was revolutionary. You're training yourself to notice the behavior. What you notice, you can repeat. What you repeat, you can strengthen.

You can't outsource all of it

A creative partner can help you find language, shape a position, build an identity, tell a story. The raw material still has to come from somewhere: the people who know the customers, who've watched the company change, who understand what the business does differently even if they've never found the words. Good creative work doesn't invent substance where none exists. It helps a business see and say the substance it overlooked, turning an owner's instinct into a clear position, a customer pattern into a stronger offer, years of experience into a story the market can follow.

You're not waiting to become creative

You may never call yourself artistic. Fine. You don't need a sketchbook or a sudden urge to discuss typography at dinner. You need to see what your work already asks of you. You solve problems, work within limits, adapt when reality changes, and combine people and resources into something useful. That is creativity. Next time you hear yourself say "I'm not creative," try a truer sentence: I haven't practiced creativity in this area yet. Then make the first attempt smaller, use the tools already in the room, ask what would be new and useful, and pick up the crayon.

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